Jim Yang - Environment & Prop Artist
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Development Info:
Role: Texture Artist & 3D Modeler
Team Size: 14
Development Time: 6 Months
Engine: Unreal Development Kit

   
My Responsibilities:
Main texture artist for environmental assets, contributed to concept art and modeled certain meshes.

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In-Game Texture Work Samples

***Unless Stated Otherwise, Only Textures were Done by Me***

Game Concept Art

In-Game Screen Shots

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